Hi Miguel,
Not to my knowledge. I’m not aware of a Planar Effector thought (or is it the Plain Effector?)
There was a plug-in which worked with polygons in a certain way, and the rotational point was always (?) located to the non-desovled part of the object. Perhaps someone remembers this.
Another “idea” might given with something like Python, but that is certainly out of my area of expertise.
For the PIT (Power Integration Tour/Adobe MAXON) I have had developed, some years ago, the building assembling, (well all animation practically). The idea was based on using the same size of clones (polygon-object) as the polygon size of the polygons of the object (to be clear here, one size only, or different ones based on manual selections) Then you can change the coordinates.
However, I have no idea how to change that for a each single polygon separately—if that is the key. I could imagine something like a gray map, but nothing natively that exists so far.
It would be a nice suggestion to MAXON, to have a 2D field like with the MG Text object, to adjust this. Just a though.
All the best
Sassi