I’m working on a South Park style spoof for my company and I’m working on figuring out how to best animate the mouth. Seeing as how the SP-style shows just simple textures on flat polys, I’m deciding between actually building multiple simple polys in C4D and using a visibility tag with Xpresso/Pose Morph to switch between them, or a single poly with multiple textures and driving which texture to display via XPresso and/or Pose Morph. I found this suggestion on the web: http://forums.cgsociety.org/archive/index.php/t-296996.html which suggests that using Xpresso to flip between textures/materials is something I should look into.
Anyone here have any better suggestions - including any scripts, tools, or plugins that might make that easier/faster? Otherwise I’ll try this approach and see how it goes…
Thanks!