Hello everybody!
I am aiming to build a setup where a boolean operation cuts through a series of clones with different colors.
I am trying to assign a different color material to each clone by using color user data. However the face of the object that cuts is ignored. It would be great to color each clone and it’s connected boolean face. Hopefully this can be done within one shader whilst staying parametric.
Would be amazing to get some help!
Thanks,
Rein