I’m experimenting with pendulums and trying to model one that is physically accurate but having some trouble getting the math to work out. Attached is my test scene.
I am using the formula here: https://en.wikipedia.org/wiki/Pendulum
The centers of the support and bob are 1500cm apart and the starting angle is 45 degrees. The animation frame rate is 30 fps. And in the project settings I have set gravity to 980.67 cm/second-squared. IN the Rigid Body tag on the bob I have set both linear and angular damping to 0.
The math for the period is: 2*pie*sqrt(1500/980.67) * 30 fps = 233.1 frames… (Happy to have my math checked).
I end up seeing a period of about 244 frames or so…
I would appreciate insight into how I might be thinking about things incorrectly, other parameters or constants to tweak, use of the Connector object, etc.
Thanks,
Greg