Hello all. Does anyone know if there is a way to limit an effector’s transformation to a selected part of polygon within a cloner?
I have a sphere hanging from the end of a “cord” (cylinder). That object is a single polygon inside of a cloner. I want to add an effector (in this case a shader) to the cloner to adjust the hanging heights of the spheres. The topmost edge of the “cord” cannot move, so just moving everything on the -Y doesn’t work. I want to just scale-Y the “cord” (cylinder) but leave the sphere unchanged. Is this possible?
I seem to be unable to upload an image that better illustrates my question.