Hello
I’m trying to accomplish 3 things:
1) Render particles as cloned objects with random colors (using Redshift & user data)
2) Enable physics so the cloned objects don’t intersect
3) Use the cloned objects as a falloff for a Displacer
I watched Athanasios’s video on transferring mograph data with fields, but unfortunately I couldn’t find a solution:
https://www.cineversity.com/vidplaytut/demystifying_cinema_4d_fields_mograph_object_field_and_variable_tag_field
At first I tried adding the Cloner as a point object in the Displacer’s falloff list, but it didn’t have any effect. I tested this further with a simple Cloner object, and the falloff worked, so it had something to do with using the Emitter as a source for the Cloner that made it stop work.
I was able to get the Cloner to work as a field when I placed it in a Connect, but then I wasn’t able to get user data for a Redshift material, also physics stopped working so the objects would overlap.
I also tried exporting the Cloner as an Alembic, which worked as a falloff, and baked the physics, but the user data got lost.
I can’t think of any more options at the moment, any help is appreciated. Project file is attached.