Hello all,
I’m looking for suggestions about how to approach a particular generation of an object. The main item in the scene I am considering is a building with external walls created with stones and mortar. Consider buildings in rural Europe constructed 2-3 hundred years ago. I’ve attached some reference images.
My current thinking for the stones is to use a Cloner (or a few Cloners) to distribute a number of stones in some random pattern. However, creating the mortar between the stones might prove difficult, given my current skill level.
I do want to stay away from textures as much as possible and keep the materials as procedural as possible.
One idea I have for creating the mortar is to use xParticles to fill the gaps. The stones would be xP Colliders and then use fields to keep the particles within the space between the stones. Or maybe another plane with random displacements as a collider and pushed up against the stones.
Any suggestions would be greatly appreciated.
Thanks, Greg