Hello everyone,
I made an animated hand that should collide with an object. Since mirroring animations in cinema 4d is tricky, I decided to bake the hand as an alembic and mirror it.
I set the scale of the second hand to -1 and it looks fine.
My problem is as follows: The -1 scaled alembic does not work properly with the collision deformer. How does the collision deformer read meshes? is there a way to mirror an animated alembic other than scalling it to -1?
Here’s a video to clarify my issue:
https://youtu.be/Euo9q3ORyj4
Thanks in advance,
Hady