Hey everyone,
I’ve got an issue that has me pulling my hair out. I have what’s basically a disco ball made out of various little 16:9 tv screens. I’ve set it up using a main fracture cloner so that I can use effectors on the overall ball, but nested inside the fracture object is each ring of the disco ball (made out of radial cloners), so that I can effect each ring separately.
I’m using a Plain Cloner with a Sound Field falloff so that the panels of the rings can push out in reaction to an audio track. And then I added a delay effector on the effector stack below that to smooth out the audio field, as the animation is too jagged without it.
Everything plays in the view window how I want it, and if I do a software preview it plays the way I want it as well. The problem comes when it’s time to render. The final rendered product is acting as if it were ignoring the delay effector.
So then I added a mograph cache tag to the top mograph object (the fracture object), baked it, and turned off all the effectors to make sure it was actually reading from the cache. That also plays perfectly in the viewer window and from software render.
But when I render—it’s not reading the mograph cache, or any of the effectors. Nada. If I keep the cache on and turn the effectors back on, it renders with effectors, but once again it’s ignoring the delay effector.
Any ideas on what I’m doing wrong? Is the mograph cache not able to bake to child mograph objects underneath it? I’m uploading a project file here. Any idea would be appreciated. Thanks!