Hello, thank you for the quick reply! I have referred to the help pages, but I think I might be trying to do something slightly more unusual.
I am able to set up pose morphs and link them correctly (see first screenshot), and I can sculpt the resulting face mesh using the edit/animate modes in the pose morph tag to get the poses to work. However, I just want to scale the original motion on the original face mesh… I’m not trying to map the motion onto a different character or anything like that.
In the second screenshot, there are two faces — one is the original capture/mesh, and the second results from clicking “create pose morph.” What I want is to exaggerate the captured motion slightly, so that the open mouth just opens a bit wider. With the second mesh, I can only get it to animate if I enter “edit” mode in the pose morph, move points around for each pose, and then go into animate mode… this obviously doesn’t look anything like the original capture though.
The range mappers seem perfect, as I can scale the original data, converting (for example) a jaw open value of .5 to .6. However, I can’t seem to find a way to apply this to the mesh without sculpting new poses.