Not sure if this is the right place to post this, but a couple notes on the script:
1. It does work in CS6 (Windows 7 x64).
2. On Windows 7, it does not work when importing from a network drive (even when mapped to a drive letter). Net render results being saved in a network folder is probably a common use case.
3. It does not stitch channels, so alpha channel and object buffers do not work. This is a pretty big deal as c4d does not output certain passes as layers. My current work around is to do a second single-pass render (full size with textures, reflections etc. turned off) to just get the object buffers.
It’s not mentioned in the video that the tile camera rig in C4D does not change your image output size to match the tile size—for example, if you have a 1920x1080 image that you want to render as a 4x4 tile, you need to manually change your output size in the render settings or you’ll actually get a final image that’s 7680x4320…
Otherwise, it’s a great time saver! Thanks!
Lars