Hi there Cinema 4D community!
I’ve got the following problem, for which I really can’t find an solution.
So here’s the setup ...
I am cloning a bunch of different objects onto the surface of another object. So nothing really fancy I assume. The amount of clones (count) is keyframed over time (0-100 F). You’ll find an example attached to this post.
My goal is to export this cloner animation to an FBX-file for further usage in unity.
This is what i tried with no pleasing results. Direct export to FBX, baking as Alembic, Xpresso setup with with an editable copy of the cloner object and passing the cloner information to the editable copy of the cloner (Tutorial here: https://vimeo.com/123392666).
For any help, i’ll be very thankful.