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MoGraph, Fracture and Connect
Posted: 19 June 2021 02:53 PM   [ Ignore ]  
Total Posts:  49
Joined  2020-10-06

When I used the Connect Generator all the parts of my object lost their assigned color.


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Posted: 19 June 2021 05:31 PM   [ Ignore ]   [ # 1 ]  
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Hi yguerrero2010,

Yes, that is expected. The Connect merged all, generates a new data set. It will be a new object; this new object can have only one Display Color.

I have moved your post. If you have a question, please use the Q&A. The Tutorials forum is only for questions directly related to tutorials. A new thread is supposed to be opened only with the Help button below the tutorial.

https://www.cineversity.com/forums/viewthread/475/

All the best

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Posted: 05 July 2021 04:21 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  49
Joined  2020-10-06

Dear Doctor

Which are the function or options that you most recommend to use in this System.
One that connect many parts as one object and that we can change colors to different areas.

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Posted: 05 July 2021 05:35 AM   [ Ignore ]   [ # 3 ]  
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Hi yguerrero2010,

The question would be, what objects, what colors (…or materials?)

What is the reason you would like to do that?

Here are some examples:
https://www.amazon.com/clouddrive/share/pNs2MQk3my1qFmar6bvpEXyMRRteTMvfGzB1CLV2Qnp

My favorite normally is the following. (…it always depends, a general question produces general answers.) I assume the Connect object might be an already known starting point (set the Phong value to something better, perhaps). Use a MoGraph Fracture as a parent on top of the Connect object. In the Fracture> Object Mode> Explode Segments & Connect. Example here CV3_S24_drs_21_MGfr_01.c4d

If you use the Object Manager> Object> Connect and Delete to great the group, while each object has the UVs on its own tile, then the Variation Shader might work. I guess that is not often the case, But I had to mention it. Example: CV3_S24_drs_21_TXvr_01.c4d

With another Connect and Delete approach, while each previous single object has a Polygon selection with its own name, then the Material Tags can supply the color. Example CV3_S24_drs_21_TXsl_01.c4d

If all objects are visible from one point (no object obscures another), then a single painted texture in a Flat project could be used. Connect and Delete was used to create example CV3_S24_drs_21_TXf0_01.c4d

A variant of the first suggestion would be to use instead of the Connect Object the Connect and Delete option. Note that the Connect Object is a generator and has to recreate the setup again for each frame. This could pretty much slow down the machine if the objects produce a significant amount of Polygons. Example: CV3_S24_drs_21_TXfc_01.c4d

As a side note, you could work with Vertex Colors, but I would need a scene file to see if that could work for your project. The Example CV3_S24_drs_21_TXvc_01.c4d Was done by dragging the setup of CV3_S24_drs_21_TXfc_01.c4d into the Vertex Color, then delete it after the Freeze had stored the colors.


All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 06 July 2021 01:03 AM   [ Ignore ]   [ # 4 ]  
Total Posts:  49
Joined  2020-10-06

Awesome!

This will help me a lot.

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Posted: 06 July 2021 02:04 AM   [ Ignore ]   [ # 5 ]  
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Thanks for the feedback, yguerrero2010.

You’re very welcome!

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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