I’m creating a laser gantlet with swinging beams (see link). The final destination is UnReal Engine. Even using the DataSmith, UnReal seems to be confused by the path the beam is tracking. The polygons come in, but the animation is missing. I tried baking as Alembic but that only seemed to make things worse. NOTE: I’m a beginner in UnReal, so I could be making some basic mistakes just getting through the door.
https://shared-assets.adobe.com/link/f560e748-a3cd-4500-6c5e-ed8d363553c0
BTW: got the MIME error again when I tried to attach directly…
My sense is the DataSmith is struggling with the tracer tracking animation. So I’m wondering if I should try to create something using PoseMorph or another approach to get keyframes I can bake (baking the Xpresso controls doesn’t capture the geometry changes). I haven’t had good success tacking a spline point to an object and pulling the spline along after it - though that may be more understandable by DataSmith.
Any suggestions you have re: animating a laser beam to follow the contours of another object would be most welcome!
Thanks!