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Emitters, Cloners and Cache Tags…
Posted: 06 June 2021 04:42 PM   [ Ignore ]  
Total Posts:  34
Joined  2014-03-03

HI All,

I have a scene with 3 emitters going through cloners.  The emitters are emitting 4000 objects each.  They each have a Dynamics Tag.  The cloners are set to render instances. The dynamics are cached with a 3 Mograph Cache Tags, one for each emitter. The renders are 100 frames and I’m offsetting the caches.  When I render the actual render of the frame is reasonable 2-3 minutes but the “Updating Deformations” is taking 25 minutes per frame.  Any way to speed that up?

Tom

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Posted: 06 June 2021 05:19 PM   [ Ignore ]   [ # 1 ]  
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Hi Tom,

From the information above, there is no way to say anything.
An object can be a little cube with six polygons or a complex setup with millions of polygons. When you take 12,000 of them, that will make a huge difference. I have not even any ideas what render engine you use, nor what settings.

The typical preparation for large scenes is to test smaller setups. With small setups, the learning of the “inner mechanic” of a scene is faster:

Set up a super small demo file with a few of these objects.

Export this small example to Alembic and reimport it in a new scene.

Then, compare the times between the MoGraph cached file and Alembic. I hope that helps.

All the best

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Posted: 06 June 2021 06:16 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  34
Joined  2014-03-03

I’m rendering in Redshift and the attached image give the idea of the object.  Not sure if the image link worked in the original post?  The object is 11k polygons.

Tom

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Posted: 06 June 2021 07:25 PM   [ Ignore ]   [ # 3 ]  
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Great, Tom; thanks for the information.

How about using Redshift 3D to create the clones?

Take a Matrix Object, use the cached information from the Cloner (via Inheritance Effector), and apply a Redshift Object tag on it.

Inside the Redshift tag, go to the Attribute Manager> Particles> Mode> Custom Objects

Merge your Jar to one single object and drag this into the list. This will produce a copy of the vaccine-jar to every single Matrix “point” and is really fast.

I hope that helps.

Cheers

P.S.: I’m not certain why this object has 11K. It could be set up smaller, without losing quality.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 06 June 2021 08:13 PM   [ Ignore ]   [ # 4 ]  
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P.S.: Tom, I checked 3000 capsules (trans+refract) on a small laptop (8GB, 2.3 GHz dual-core i5, with an RX 5700 XT attached). A single HD image took 5:38.

I do not believe that switching on Deformation-Blur will improve this setup at all. So… or have your vaccine-jars any deformation applied to it?
https://docs.redshift3d.com/display/RSDOCS/Motion+Blur

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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