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Advanced Biped Rig’s Arm IK-To-FK switch does not work (But Leg switch does)
Posted: 06 April 2021 10:27 AM   [ Ignore ]  
Total Posts:  62
Joined  2021-04-06

As the title says. I am not sure if it is a bug or it only happens on my end. How do I make it work?

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Posted: 06 April 2021 04:39 PM   [ Ignore ]   [ # 1 ]  
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Joined  2011-03-04

Hi openmindedcomedy,

Sorry about the trouble

Please check this with the tech-support:
https://support.maxon.net/index.php

If there is an option that you can use the bendy rig for now (perhaps only the arms use the Bendy option), it works for the IK/FK switch.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 06 April 2021 08:02 PM   [ Ignore ]   [ # 2 ]  
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Hi openmindedcomedy,

I went through the rig and tried to find the problem.
This needs to be confirmed by the developers, but I got it working, so please test this carefully before using it :

In the first Xpresso, after the

L_Hand_nb_con+
or the
R_Hand_nb_con+

the two Python nodes have a line in it that says “is True”
When this is set to “==True” then it works as expected.

Just to be clear, this needs to be changed in four places.

(“is” checks if two variables point to the same object in memory, ”==” checks if both have the same value.)

I hope that helps.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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