Hi,
i try to morph and animate two identical meshes and joints. In the end i want to use this in Unreal.
I just could disable the bone weight of the cube mesh, or reset the joints to bind pose and just pose morph it, OR switching the mesh and joints in Unreal to get the disred position of joints/mesh; but is there a clean way to correct the mesh distortion from the joint animation with point pose morph/something else?
(The cube mesh+joints should fit the target mesh+joints in the file attached, to make it clearer) ((:
File via Onedrive:
https://1drv.ms/u/s!Auzs58ttKeFBgYtZF8mv8a2V0jLduA?e=CquZkB
Thanks for your time.