Hi!
May I ask for a retopology tutorial for C4D. I would like to learn some retopology techniques and principles. There is this modeling tool in Maya called Quad Draw, and it has this “Relax polygon” option where when you use it, it relaxes the polygons on your object, while also maintaining the connection between the “reference” object (the object being used to “stick” the “retopo” object) and the “retopo” object. Basically, its like Polygon Pen’s “Reproject Result”, but for smoothing out polygons (I cannot find any tools that does this in Cinema 4D, so I was hoping for a tutorial that might teach me if there is a way to do this or an alternative (hopefully not shrink wrap deformer))