I’ve watched the Cineversity video Exporting 360 3D Data from C4D to After Effects for VR Compositing and I’ve been using this method for getting 3D data out of C4D and into AE and it does work. My question is if its possible to render the camera out normally ie without constraining the camera to zero rotation?
The project I’m using this on is a fly-by animation of a subsea oilfield. The camera is moving and rotating around the different subsea equipment. I’m following the workflow from the video and am using xpresso to constrain the cameras rotation to zero. The main reason I’m using this technique is to also export placement nulls for callout text. As I stated above, this workflow does work, but its a little confusing and the render frames I’m outputting aren’t good for anything unless I run them through AE and re-export so the camera view looks correct. I’m wondering if there is a more straight forward way to be able to render the frames out from C4D using the camera rotation in C4D. One of the reasons I’m looking for a different solution to this is my animation is 14K frames long and its 4K res so I’m dealing with quite a large set of data. I realize with either method I would need to re-output in AE to add the text in AE, but if I could use the frames with the camera rotations from C4D I could at least preview the animation without having to run it through AE first. Does that make sense?
Thanks,
Michael Stafford