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Vertex map growth rendering faster than preview
Posted: 07 September 2020 09:59 AM   [ Ignore ]  
Total Posts:  7
Joined  2015-03-07

Hi Everyone,
I’m working on basic vertex map growth, with freeze/grow field and a delay, which controls a displacer over a geometry.
It happens that when i render that scene with redshift the speed of the animation is ridicoulosly faster than the one i see in the viewport. On viewport the animation lasts 75 frame, while on redshift in 16 frames it is completed.
The only workaround is to bake the object as alembic.
I was wondering if I’m getting it wrong or there is a bug. I add that making a software preview gives me the correct timing.
I didn’t tried with other render because i don’t use them.
I’m also asking if you think this is a cinema4d issue or redshift’s one.

I’m on s22 updated, RS last version.
Same problem in r21

thanx for help

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Posted: 07 September 2020 05:34 PM   [ Ignore ]   [ # 1 ]  
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Hi giggiera,

I assume that it is the same with any native Cinema 4D render.

I would need a scene file to answer appropriately; anything else is guessing, which is not really professional.

(Edit: With not professional, I mean that dumping many questions and guesses into the forum would be unprofessional from my side. I find platforms with that kind of stuff in it super hard to read, challenging to follow, and wasting everyone’s time. Instead, I offer to look at the file, and when I get a reproducible solution, I post the answer and perhaps some alternatives. Besides, I started a few years ago to make 60-second clips, “running” through a setup, to visualize the setup. (Nearly 1300 clips by now.) It seems to work. Otherwise, the communication might be extended. Sorry, it was never meant to characterize nor evaluate the question or the one who asks itself. Not at all! Really sorry. Well, now I took a lot of time. I hope it is OK./edit)


However, let me guess one time: Your Editor window is set up to show things in “real-Time”, which means it skips frames.
https://help.maxon.net/us/index.html#10643

It needs the same amount of frames, but it ignores working on most of the 75 frames. With that, it looks like it is slower regarding this effect.
Set it to all frames, and if that changes things, you know what the reason was.

Let me know if that is the core of the problem.

If not, I need a scene file. I believe that it is a Cinema4D question; otherwise, this should be handled in the Redshift 3D forum.

Cheers

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Posted: 07 September 2020 08:33 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  7
Joined  2015-03-07

Thanx
I’ve sent you a PM withe dropbox link

anyway i think I hadn’t been enough clear.
I’m already set on all frames to be displayed. That is not the point.
I’ve got an animation that is 75 frames long, meaning that my object begin to morph at 0 frame and complete its animation at 75 gaining the correct shape of the model (it is a bike saddle)
When I preview the animation on the viewport (all frames selected) i see it correctly, laggy but correctly
When I make a software preview through the make preview button of the render tab I can see it correctly (and in real time of course)
When I render it to redshift in about 16 frames the animation complete and the saddle reamins there in the final, correct, state fore the remaining frames
thanx for help

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Posted: 07 September 2020 08:48 PM   [ Ignore ]   [ # 3 ]  
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Hi giggiera,

I can send you an upload link.

Please note that I click only on full URS of DropBox, Google, Amazon, Apple, Adobe, or Wetransfer, if you use any of these).

I do not do Redshift 3D Q&A here! That is part of the Redshift forum.

Cheers

P.S.: saw you URL in my PM-box. I will have a look ASAP.

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Posted: 07 September 2020 09:36 PM   [ Ignore ]   [ # 4 ]  
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Thanks for the file, giggiera.

The interesting part is, that it takes here way over 120 frames to complete the transition.

My suggestion, as I think that you need this ASAP, select the Seat and use the

Object Manager> Object> Bake as Alembic. Then set the Previous set up to invisible for editor/rendering.

The grow amount and the size leads to the conclusion that Redshift 3D ignores the Delay (Smooth) Layer.
(Just another wild unprofessional guess wink)

With the baked (Alembic) version things should be stable.

Perhaps check with the support about this
https://www.maxon.net/en/support-center
I have no option to change that from here.

All the best


P.S.: the delay/smooth effect shows a nice soft transition. Perhaps a mix with the Freeze> Effect Strength (lower) while lowering as well the smooth might be more predictable.

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 08 September 2020 02:49 AM   [ Ignore ]   [ # 5 ]  
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P.S.:
Just an alternative, while the Fields allow for so many options, e.g., Splines.
Here is an example with Just a few Field objects to create the effect I saw in your example file.

Project file
https://www.amazon.com/clouddrive/share/t7L2GLvwh4TdFP5HnVntWB8dJiC21dRdHyShLbEA5eO

I guess you can see that this is precisely the same in any rendering option.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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Posted: 10 September 2020 07:15 AM   [ Ignore ]   [ # 6 ]  
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Joined  2015-03-07

Dr. Sassi
thanx for your help and for the tips. It is very useful to see other way to make things

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Posted: 10 September 2020 02:14 PM   [ Ignore ]   [ # 7 ]  
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You’re very welcome, giggiera, thanks for taking the time.

Let me know if there is anything else, I’m happy to look into it.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 01 October 2020 04:42 PM   [ Ignore ]   [ # 8 ]  
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There was a follow-up question:
https://www.cineversity.com/forums/viewthread/4270/
The question was how to set the values back to zero, but with a contour shape.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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