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optimizing gltf export
Posted: 30 September 2020 04:57 PM   [ Ignore ]  
Total Posts:  21
Joined  2013-01-28

I’m getting hundreds of errors from my gltf files when I test them, and if I then export the same file from Blender, I can cut that down to under 40 errors. Is there a way to troubleshoot gltf so I can get better exports? I can’t seem to find any good tips on what to do in order to get a clean export.

Also, my client prefers the gltf to be exported with images and a .bin file. Is there a way to do that without doing to blender?

Thanks
Dave

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Posted: 30 September 2020 06:09 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi Dave,

This sounds all not very healthy to begin with: hundreds of errors. But since a 3rd party app produces problems, could it be that it is somewhere along the pipeline? I have attached links to two tutorials to check if the scene you have is perhaps ready or not to be exported (just a wild guess).

Without wasting any time of yours here while checking files and such, please check with the support:
https://www.maxon.net/en/support-center

The Bin option is the top option in the export window of glTF.
https://help.maxon.net/r23/en-us/index.html#html/FGLTFEXPORTER-GLTFEXPORTER_GROUP.html

Tutorials
https://www.cineversity.com/vidplaytut/gltf_exporter
https://www.cineversity.com/vidplaytut/exporting_ar_game_ready_models_using_gltf

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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