A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Checkerboard offset
Posted: 19 September 2020 03:14 AM   [ Ignore ]  
Total Posts:  434
Joined  2012-01-05

Hello
I’m trying to create a sort of “wavy line” effect like here
https://pin.it/6ckBlA7

I have something that works not too bad in the file below, but the issue I’m having is that when I try to “thicken” the black lines, so they are wider than the wide lines, my strategy is not working.  I’m basically creating a second instance of a checkerboard and using blending modes to get the lines to “widen”, but it is creating some strange artefacts on render (Screenshot below).

What is the right method to do this?

Screenshot
https://www.dropbox.com/s/qt4coskp1or4bqa/2020-09-19_00h13_29.png?dl=0
File
https://www.dropbox.com/s/4hrrs3um4l1afv7/OffsetLineEffect.c4d?dl=0

Thanks!

Profile
 
 
Posted: 19 September 2020 04:04 AM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Alex,

Thanks for the file, thanks as well for using DropBox.

The problem with those lines will always be (!) that they are nearly “tangential” in certain areas. The more parallel they are to the surface, the more invisible the lines will be. Anyway, Use a Gradient and tile it. (…TXop_01.c4d)

The better way is perhaps to use the Noise and feed this into the UV information, so the object that has the information stays flat. Which requires the Node Editor (…NEop_01.c4d)

Click on the Material, open the node Editor. You will see the Gradient and the Noise on the left. UV Transform.2 tiles the gradient. UV Transform.1 uses the Noise to Distort the UV.
You had set the Levels to other values than 0-100, so the noise plateaus in certain areas.

https://www.amazon.com/clouddrive/share/ybWfpNs2FxO7G5SveVdtd3MZ8MKbWvrSVa6NZLdl5Ch

All the best

P.S.: Some pointers to the Node based idea
https://www.cineversity.com/vidplaylist/node-based_materials/node-based_materials_create_procedural_patterns_part_1

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 20 September 2020 05:46 PM   [ Ignore ]   [ # 2 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

P.S.:

Some explorations
https://www.amazon.com/clouddrive/share/FzasGnx1hRKFjkNFpn9117fiB9heD4TCBrAnLBnf4LM

(…TXop_11.c4d seems to be the simplest. Just set the “Cycles” in the Noise)

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile