Hello
I’m having some topology issues with this geometry.
It was created via a boolean, and it works fine in C4d when I texture and light it. However when I bring it into another 3d app (Notch) it acts strangely, and I can clearly see that there is a normal and geometry issue.
I brought the geometry into Zbrush and did a full remesh to try to get rid of all the strangeness, but I’m still running into the issue..
This is the retopologized mesh
https://www.dropbox.com/s/kcjx3x2j8a3t9uz/TempleForNotch_VesicaSolo2.c4d?dl=0
And this is my original mesh
https://www.dropbox.com/s/cvr39da8ibdjsj2/VesicaNoRetopo.c4d?dl=0
I must have done something wrong in the modeling process, but I’m not quite sure how to fix now that I’ve got a “final” mesh. If I have to start from scratch, what is a good way to do this without having the issue of odd boolean geometry?
Maybe use spline masks?
Thanks for any suggestions!