I have a Timeline Animation on a model, and a part of another model, with a rig, within the same model, has a Pose Morph Tag, with a bunch of Pose Morph Poses. i.e. Pose 1, Pose 2, Pose 3.
If I export the model as an .FBX, I’ve tried exporting as all different versions, and importing into Unity. I can add the Timeline animation to the model in Unity and control it. But I cannot add the Pose Morph animations.
I have tried looking under the Mesh Renderer, but no Morph Targets appear.
I have also tried saving the Cinema4D File, and importing the file into Unity by using the new Maxon Cineware Plugin, this also gives me no Morph Target to work with.
I have also tried finding ‘ToMesh’ under the right click modal over the Pose Morph Tag, but no such menu item ‘ToMesh’ is in the list.
Is there a workflow for Cinema4D R21.207 + Unity 2019.4.8f1 that will allow the use of the Pose Morph Tag Poses within Unity?