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Combining spline and rigid body dynamics
Posted: 23 June 2020 06:47 PM   [ Ignore ]  
Total Posts:  434
Joined  2012-01-05

Hello
I feel like this is an obvious one, but I can’t seem to find the answer.  I have some spline with spline dynamics pinned to some objects, and I have some clones falling on these splines.  The clones have a rigid body tag and the splines have a spline dynamics tag.
I’ve added a spline collision tag to the cloner, and I feel I see some “influence” from the clones as they fall on the splines, but not much…
What is the correct recipe for this?

Thanks!!

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Posted: 23 June 2020 07:15 PM   [ Ignore ]   [ # 1 ]  
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Hi Alex,

Try to set the spline as SoftBody.

Example:
https://www.amazon.com/clouddrive/share/oCKdCfAhLcsve82aqK9kwMoKYhjH90x6wBP4fYEJVf5

I would suggest this presentation:
https://www.cineversity.com/vidplaytut/siggraph_2016_rewind_-_chris_schmidt_creating_advanced_controllable_dynamic

Perhaps even go with this:
https://www.cineversity.com/vidplaytut/cv-dynamic_connector_automatically_place_dynamic_hinges_motors_and_springs
Whereby the objects are just there to collide and provide this information to a MoGraph Tracer, to produce a spline.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 24 June 2020 01:22 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  434
Joined  2012-01-05

Thanks a lot Sassi, that all makes sense.  For some reason I had a vague memory that spline dynamics and rigid body/soft body dynamics could speak to each other, but these workarounds will work well.

Thanks again!

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Posted: 24 June 2020 02:35 PM   [ Ignore ]   [ # 3 ]  
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Your very welcome, Alex, thanks for the reply.

Let me know if there is anything else, I’m happy to look into it.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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