Part 2 Color/Flat
Project Clips, Screen-capture
Anything in this part will not change the Noise nor the result of the Displacer.
The Gradient is placed 90ยบ to the Plane. With a projection of the ‘texture” set to Flat.
Flat means here, one can move that projection in one direction, and it will not change, I show that with a new plane (wide but not tall) and drag it over the landscape. I hope that connects the “ray-direction of Flat.
When I drag the small spheres through that projection, you can see when it changes the color and when not. Each sphere is just an example of a position of the landscape. Up and down changes the color, any other movement keeps the color. Flat is “2D”, and so the direction in which it was set up is like a parallel spotlight, a layer cake, etc. I hope these examples can showcase it.
To be precise, the color is static, with no animation, no change. Since the Plane (Landscape) is animated, it receives based on its hight, different parts of the Gradient.
At the moment you can visualize how Flat projection works, it becomes clear. If there is any question, please let me know.
Cheers