Hi,
To avoid visible seams with Physical rendering, I decided to use the omni-directional Stereo / equirectangular setting to presenton the GearVR - Oculus 360 photos app. My only problem is that the 2 images are inverted as the top image should be the left eye and the bottom one should be the right eye and I get the opposite of that out of the render. I just have to invert them after through Photoshop, but it would be nice if it was corrected or if the choice(top-right/bottom-left or top-left/bottom-right) was given. I did not have that problem in the former version of the plugin, and it took me a while to figure out the issue by myself (I got quite the headache yesterday testing out different settings
Otherwise it’s great,thank you for the plugin!
Marie-Andrée Forest