Hi Anunciada,
Please have a look at this file:
https://www.amazon.com/clouddrive/share/QRPjHLwkBEvug3J6pnmFyZhbiqfGQgvobBX2IGmsVeG
Perhaps as well as the Screenshot:
https://www.amazon.com/clouddrive/share/nNl1PK63w4OuX9OnCVQ1xJ6f3ycEcochVarGJFzVnz6
The first step is to create objects that fit like a Puzzle. This could also be done with VoronoiFracture Object and the sources, but of course, not with such round results.
The second step is to add the animation to the VoronoiFracture (Sources off), and the Plain Effector has a Noise Field in the Falloff (Pretty much a Random Effector in this configuration)
With the MoGraph Selection, the Frame is excluded from Motion.
The Materials do not really show up directly; they show off when the Global Illumination is at work. (Rendering).
Let me know if there is any other question.
Cheers