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Rigging a character using Mixamo rigging and simple facial rigging
Posted: 12 February 2020 12:51 AM   [ Ignore ]  
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Total Posts:  13
Joined  2012-02-21

Hello,

Fuse/Mixamo offers an easy way to bring custom animated human characters into a C4D project.  The problem is that there is no easy was to create facial animations.  I was able to locate one tutorial in a foreign language which showed a basic tutorial.  However, a more detailed one in English would be of great help.

Also, Blender offers a built in approach which is even easier.  This would be a great addition to future releases of C4D as well:

https://www.youtube.com/watch?v=MrOlodjmH88

Thanks!

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Posted: 12 February 2020 03:05 AM   [ Ignore ]   [ # 1 ]  
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Joined  2011-03-04

Hi pacificm,

Thanks for the suggestion.

Going by the simplicity the Maximo workflow has to be imported to Cinema 4D, I assume this simplicity should determine the level of complexity (or lack thereof) for the facial animation. I would exclude Joints here for this, as they would require a complete new weighting and creates a lot of considerations for the otherwise, as mentioned, simple Mixamo workflow.

I would think the most versatile technique would be the Pose Morph option.

I recorded a quick clip for you. This was done in just one minute. There are lots of options in the PoseMorph Tag.
https://www.amazon.com/clouddrive/share/rS2Mp5wKEgZpJz02KZrThqfpI05nvdDfKYGFPjaJWho

In an older version this was explored here:
https://www.cineversity.com/vidplaylist/introduction_to_cinema_4d_r10_bodypaint_3d_r3_series/butterfly_rigging_and_morphs_part_1
… as well in part two.

The Driver tool would be to name as well, here in conjunction with the Pose Morph
https://www.cineversity.com/vidplaytut/creating_a_cartoon_character_in_cineversity_brand_id_mouth_control_rig

Does this come close to what you are after?

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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