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weathering effect -  vertex map
Posted: 31 December 2019 03:57 PM   [ Ignore ]  
Total Posts:  39
Joined  2019-11-25

Hello,

The last thing I want to do with my project, is some kind of a nice weathering effect all over the plane.

I now how to make a vertex map (and I think thats the best way to make that effect over the entire plane), but I cannot figure out how to see the effect.
I tried several channels, i think the alpha channel is the one I have to use (?), but i can’t figure out why I don’t see anything from the simple noise I made.

I don’t know what is going wrong here:-(

Thanks in advance.

https://www.dropbox.com/sh/en44nznwctekvqn/AABD-jwJ_fGRcbhgdTAHcGVna?dl=0

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Posted: 31 December 2019 05:55 PM   [ Ignore ]   [ # 1 ]  
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Hi Annet,

Here is your file back.
https://www.amazon.com/clouddrive/share/uUV9ZbHgfGvMB5gNvsUEWDQbKP42N8HX7I9e6nrvUSg

I have placed it in the verwering-materiaal (weathering-material).
The Vertex map (name it wisely if you like to use more than one) goes into the Alpha Channel. The Color of the material needs to be different. I used the Colorization to adjust the value, orange to make it more visible. Dirt typically takes the refection away, if not wet. So I switched that channel off.

The Texture Tag needs to be on the right side (Object Manager) to be on top of the other materials.

I added some noise to the Layer-Shader in the Alpha, to create a more realistic option for the dirt-surface.

To be more complete in my answer, there is a Weathering shader, but it works more on detailed textures.
https://help.maxon.net/index.html#XRAIN
I don’t think that it would be a good fit here. However, here is a short intro:
https://www.amazon.com/clouddrive/share/qFptfXBRicfdEywvTd6a8GLcHJcFT8mBiUIVKM0KlKt


All the best

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Posted: 01 January 2020 06:33 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  39
Joined  2019-11-25

Thanks for the reply, but one thing I don’t understand; in the vertex map I also made a selection on the wings, but in the final render there is no waethering effect.

Do I need to make a new vertex map for that part and copy the material to put that map in there? Or is there a better way?

Thanks in advance.

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Posted: 01 January 2020 06:43 PM   [ Ignore ]   [ # 3 ]  
Total Posts:  39
Joined  2019-11-25

The edges or the most important places to have the weathering effect on, I don’t think that effect is the best if I have to use two or more vertex maps (in that case you can see at the edges the weathering stops over there and begins on another part).

Thanks again.

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Posted: 01 January 2020 07:26 PM   [ Ignore ]   [ # 4 ]  
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Hi Annet,

Please have a look at the updated file:
https://www.amazon.com/clouddrive/share/cM88DT9hO2sUQ6JfrFj6pLxXjneBeAunm6NXw24OuUsc

The most right-sided Texture Tag is the dirt-material. It is no longer limited based on a Polygon Selection.

Is this answering your question?

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 01 January 2020 10:14 PM   [ Ignore ]   [ # 5 ]  
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P.S.:

I have baked the whole project, so you have one texture for the plane (not the engines). The idea was to share this as an example.
https://help.maxon.net/us/index.html#5739
https://help.maxon.net/us/index.html#TBAKETEXTURE

I had some work in the UV-Editor as well as in BodyPaint 3D to do. Since that often takes a little bit longer than a minute, I haven’t recorded it.

Project file
https://www.amazon.com/clouddrive/share/ibaHcm9ibpCjKt3TH73BsbQ0Qp6yW3UYoln32b7YLLO

Screen-shot:
https://www.amazon.com/clouddrive/share/FNORPO7gbLAn217z1nLPCuVF07FhADqwSSLG7fKOLjl

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 12 January 2020 03:16 PM   [ Ignore ]   [ # 6 ]  
Total Posts:  39
Joined  2019-11-25

The UV mapping of the aiplane is to hard to use for me, so i’m left with the option of normal texturing.
I made some progress with texturing layers and shaders, but one problem occurs.
Can i solve this problem without using the UV map.

As you can see in my example file, the wing selection (in Dutch: top vleugel links-rechts) from the bump map is very clear. Even when I copy the whole shaders to the color chanel of the bump material (so it matches the background colors that I used on the rest of the plane), the selection edge is to hard.

I would like to use transparent “color” on the bump map, so there is no edge on the selection or, if this is not possible, is there another way to solve this problem?

PS: when you render the ‘problem cam’ you can see the problem.

Thanks in advance.

https://www.dropbox.com/sh/qmahypyursvtvzv/AADvqEK6HU5ZUidyWYSgRdJra?dl=0

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Posted: 12 January 2020 08:12 PM   [ Ignore ]   [ # 7 ]  
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Hi Annet,

Thanks for the file.

This took a while to find the most straight forward reply. Sorry for the delay in answering.
My question is, what is not working for you with UV? I know that it is often a problem to wrap one’s head around this them. However, the learning of it is less time consuming than to have always to work with limited options.

My suggestion, invest 20 minutes in doing this drill:
https://www.cineversity.com/forums/viewthread/3551/#13850
You might be much faster, but repetition is the key here, it needs to become muscle memory.

However, how to solve this project without? By getting aid from the texture View. Including eh link in the manual-text!
https://help.maxon.net/us/index.html#5495

In the clip below, you can see how the gradient in the Vleugel (Wing) will be set up. (Since I grew up not far away from the Netherlands, not even a two-hour ride, I mostly know what you write in the object manager, but thanks for pointing things out.)
Screencapture
https://www.amazon.com/clouddrive/share/kguuSxEjjIy09x7MMg6kc4GMVzNbhg0ufYd8aSRjvCk

Let me know how this works for you.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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Posted: 14 January 2020 04:25 PM   [ Ignore ]   [ # 8 ]  
Total Posts:  39
Joined  2019-11-25

Thanks for the reply, i will take a look and if i have quistions, I will let you know! It will take Dome time to figure out for me.

Thanks again.

Annet

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Posted: 14 January 2020 05:46 PM   [ Ignore ]   [ # 9 ]  
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You’re very welcome, Annet, thanks for the reply.

Yes, please take your time and place any question that you have, I’m pleased to look into it.

Keep in mind there are always people happy to read here along, who might not have even thought about a specific question. In this way, you help them.

From my point of view, any question not answered will work as a black hole and keeps working that way. Often things that appear to be complex today can be broken down in small pieces. Then, at one point, it clicks, and all look easy. This moment, when it looks simple, is all I’m asking to hold in mind and project it to the very near future of anyone’s exploration.

Cheers.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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