Hi David,
Thanks a lot, I hope you had a good time as well.
The problem is based on the position of the clones: They are all the same. In this way, the Plain Effector affects all clones at once.
The remedy is here, to push them either apart, or use a source that has the positions apart and use only the rotation information of this source.
In file …_01.c4d I use a method where the first Effector pushes the Clones apart, then the Plain Effector works, and after that, the clones are pulled back. Since we need here the smallest difference only to make it work, the Falloff moves minimally to achieve the effect.
The file …_11.c4d works differently. The Plain Effector works here only on the Matrix Object. The resulting information is then used via Inheritance Effector. Here the checkboxes for Position and Scale are off, which means it works like a filter, and rotation is the only information passed on.
Project files:
https://www.amazon.com/clouddrive/share/mtFBkiJkAsaCc66WBRuz9fE2gb7Oee2IuxBSzp36FNb
Less intuitive perhaps, but shorter: […_21.c4d]
https://www.amazon.com/clouddrive/share/a6WLEPd15CoIFRza894uNWy6JYrVs8Sef7KH3JSAsUo
Screenshot
https://www.amazon.com/clouddrive/share/zWY75Xqqlryi4YrKbZObSwKQ0P5CNCZIywqGHxPt0Uu
Last but not least, you asked about the Step Effector.
https://www.amazon.com/clouddrive/share/DAraeLQhuV01j3MNG5zTU391TcyYvJ6Ieeisq2YEVZs
Let me know if you have any questions, I’m happy to look into it.
Cheers