Hi!
Having an issue where both the sound field and sound effector’s decay parameter is not working properly.
The viewport shows an accurate simulation of what i’m trying to achieve, but when I bake or render the animation it gets incredibly jittery and loses all fluidity.
I’ve come across a few other threads similar to this and as of yet nobody has provided an answer.
Project and render settings set at 25fps. Steps set to 15 in project settings.
The issue was replicated by another member on the GSG slack channel.
Any help would be appreciated!