I know I’ve posted on here about this before, but I’m dissatisfied with what I’m getting on my renderings of plastic bags. Here’s an example of what I’m getting with bump and displacement maps (on the left) vs. what I’m seeing on line that I like better:
http://nort_comm.tripod.com/other/comps/testbags.jpg
Of the three I did, the one on the far left works best for me (extremely exaggerated bump map)because the client is never going to go for the wavy edge on their product (displacement map).
More importantly though, the examples on the right that I found on line look much more natural. Are these created with bump maps, modeled with polys, or is it something else?