A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
How to Create Variations of Mixamo Animations
Posted: 16 October 2019 10:35 AM   [ Ignore ]  
Avatar
Total Posts:  37
Joined  2008-02-17

Hi folks
I just watched the quick tip from Jonas Pilz (How to Create Variations of Mixamo Animations)... I like it.
I tried it out… works fine, even with ‘multipart’ characters from fuse > mixamo. I just had to proceed the weigh transfer for every part of the model.
Now my simple question:
How to save all, so when re-opening the file, everything remains fixed to the new character-rig? In my case, only the trousers are working and move… the rest of the character stays still :-(
Thank’s for the hint
Henri

Profile
 
 
Posted: 16 October 2019 11:53 AM   [ Ignore ]   [ # 1 ]  
Avatar
Total Posts:  37
Joined  2008-02-17

... found the problem… it is important, at what moment you press ‘Transfer Weights’ for the different parts. Press ‘Transfer Weights’ only after having moved all parts in the WeightTags- field!.

Profile
 
 
Posted: 16 October 2019 02:47 PM   [ Ignore ]   [ # 2 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Thanks a lot, Henri, for updating your own thread and for sharing your findings.

Have a great Day.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 17 October 2019 07:14 AM   [ Ignore ]   [ # 3 ]  
Avatar
Total Posts:  37
Joined  2008-02-17

grazie dottore
I just corrected the text of my findings…
Have a great day too

Profile
 
 
Posted: 17 October 2019 04:25 PM   [ Ignore ]   [ # 4 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Tante Grazie, Henri!

Yes, all parts that have a joint in the new set up needs to be in the filed. Thank you again for taking such good care of this thread.

Some Maximo Native setups to have Eye-Joints. So far, I have no idea how to get the Character Maximo Preset to produce those by default.
https://www.cineversity.com/forums/viewthread/3644/

Ciao

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile