I have discovered over the last year or so that many of the default settings in C4D, while they may look good, end up causing unnecessarily long render times. Often, slight modifications to these defaults result in huge speedups in both render speed and editor redraw while having little to no effect on the render quality.
Obviously, most folks (above beginner level) know that things like primitive segments can be decreased depending on factors such as size and distance from camera, but there are other settings like the default interpolation for spline intermediate points being set to Angle 5-deg that can seriously bog things down if one has several of them. Also, things like Ambient Occlusion, which produces a nice effect but is slow to render at default can be sped up with a few simple tweaks. These are only the ones I know about, I am certain that there are many more.
So, I propose a tutorial, or perhaps a series of tutorials that focus on maximizing the speed of both the editor windows and the render engine simply by deviating from the defaults.
I know that there are many situations, and there is no such thing as a “one size fits all approach’. However, I doubt that the default values that exist were just randomly chosen. They were likely picked to service a particular scenario or group of scenarios. So, this tutorial could cover different situations (which is what has me thinking it might be best as a series). There could be one on render optimizations for photorealistic images, another on modeling optimizations for medium to wide shots, or on project optimization for sketch and toon rendering. These are just a few that pop into my head, I am sure there could literally be dozens.
Such a series would certainly appeal to users at all skill levels (I’ve even seen fairly seasoned users unaware of C4D’s ability to save custom default states, for example), giving us tools and ideas for making stunning works with this amazing program in faster, more efficient ways.
Thank you for your consideration,
-Will