In R19, I’m trying to 3d projection paint on an object, but from the perspective of an animated camera I’ve set up. Basically I need to paint the object, advance some frames, paint more, advance, etc. I get everything set up for projection man/3d paint, but as soon as I select the brush tool, the viewport starts switching (fighting) back and forth quickly between my chosen animated camera and (what I think is) the default camera position.
If I use the default camera, 3d painting works fine (but of course, it’s not from the right perspective). Does 3d projection paint only work with the default camera? I couldn’t find any mention of that limitation in my searches. If so, is there a way to force the default camera to track my animated camera?
I’ve attached a sample scene that recreates this. Switch the viewport between default camera (works) and the camera object while in 3d projection paint.