Hi Joe,
You’re very welcome! Thanks!
If you have joints and all of that set up, you know that as long as the joints stay exactly where they were before, nothing will move/change, nor should. So, move the joints just a little bit forward. IF the falloff isn’t in that area, the points of the face, especially the eye-lids will have no change. In the moment the Spherical fields move, the influence will show up.
I should have mentioned it, but the joints were so off axis, anyway, my fault, sorry about that.
This is the first time I have used the new Fields with joints. Hence why I wrote, “Here is my idea of how it could work in R20”, to put it as an individual point of view.
Let me know if that works for you. If so, I will make a note in the post above, so others have the advantage, based on your follow up.
Cheers
P.S.: Here is a file, where I feel much more comfortable, than to mix it with the Skin-Deformer. Please note, that I have set the values too high (2cm might look more natural, but for the demo…) and secondly, the Displacer should sit below the Skin deformer, if that is the targeted set up. All in all this feels much lighter/simpler in terms of set up.
Scene file
https://www.amazon.com/clouddrive/share/Pv7Pss270f3hx28so9poJk17BRbY4nNWf6LpB3RltNE
With a little bit more “restriction”
https://www.amazon.com/clouddrive/share/uCjckWcop8mZMvsJv5YsLidMpK8rYc5PrQMYpuc7l8v