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Object multiplied at collision
Posted: 28 March 2012 06:09 AM   [ Ignore ]  
Total Posts:  11
Joined  2012-03-08

Hi all,

I got another question here regarding collision.

I have a sphere colliding with an object while going down on a slope.
What i am trying to do is to make the sphere multiplied when it collided with something ( either a collider object or another sphere )

I tried to put a ball inside the main ball, put rigid body on both and simulate it, but it ended up a mess :D. I kinda lost on the inherit tag, individual elements and the trigger.
Even if it works, i dont think i can do a second collision with this method.

I also thinking probably there is a TP way for this, but i havent figured out how to work this multiplying on collision thing.

So if anybody can help me with this i will greatly appreciate it. :D

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Posted: 28 March 2012 06:10 AM   [ Ignore ]   [ # 1 ]  
Total Posts:  11
Joined  2012-03-08

Here is an attachment of rough version of how the result of the multiplying sphere should be.

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Posted: 28 March 2012 01:35 PM   [ Ignore ]   [ # 2 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi Rio.Matthew,

In Thinking Particles, the PFragment node would do the trick.

The problem with such constructions is, that the new objects intersect for a moment, which is not really something that works well with Dynamics. Of course there is an option to shut this of (Self-collision, for clone producing objects), but then again, you might that all objects behave individually.

You might find a option in Thinking Particles, and based on that you might produce Particle based clones. (In the old forum we had a similar question with spheres shooting around the globe and where they hit, they shoot out a bunch of them. It was for the “24h” around the world project.

All the best
Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
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