Hi all,
I got another question here regarding collision.
I have a sphere colliding with an object while going down on a slope.
What i am trying to do is to make the sphere multiplied when it collided with something ( either a collider object or another sphere )
I tried to put a ball inside the main ball, put rigid body on both and simulate it, but it ended up a mess :D. I kinda lost on the inherit tag, individual elements and the trigger.
Even if it works, i dont think i can do a second collision with this method.
I also thinking probably there is a TP way for this, but i havent figured out how to work this multiplying on collision thing.
So if anybody can help me with this i will greatly appreciate it. :D