Anyone had this problem…my textures are sliding on some falling coins (cloner with Rigid body attached) Cloner set to fix texture-straight…standard renderer is fine…but when I switch to the physical renderer, it renders the textures as if they were not set to fix…even the open GL preview shows the textures properly…but still the physical rendered is not working…is this a known problem?
Thanks
Chad
Physical Renderer and textures sliding with Mograph & Dynamics |
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