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Physical Renderer and textures sliding with Mograph & Dynamics
Posted: 21 March 2012 06:41 PM   [ Ignore ]  
Total Posts:  7
Joined  2007-12-07

Anyone had this problem…my textures are sliding on some falling coins (cloner with Rigid body attached)  Cloner set to fix texture-straight…standard renderer is fine…but when I switch to the physical renderer, it renders the textures as if they were not set to fix…even the open GL preview shows the textures properly…but still the physical rendered is not working…is this a known problem?
Thanks
Chad

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Posted: 27 March 2012 12:48 AM   [ Ignore ]   [ # 1 ]  
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Total Posts:  365
Joined  2006-05-17

I’m sorry Chad but I am unable to recreate this problem. Can you either post a screen shot or a simplified file.
Otherwise you will likely need to contact tech support for such an issue (especially if you are not comfortable sharing your project.)
how is your material applied?
To the clone or to the cloner?
what mapping does the material use?
is it a shader or a bitmap?

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