Hi all,
I’m trying to generate large point clouds resembling 3D scans. I’m currently experimenting with generating Thinking Particles on geometry.
I need to render in RedShift for other reasons. When I render the particles as ‘point instances’ the points that are closer to the camera are bigger. I’d like to have uniform size ‘blips’ regardless of distance to camera.
Any tips as to how to achieve this?
Best,
Barend
C4D 2023