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View Python: User Data

Cinema 4D’s Python API allows you to browse and modify the User Data on an object. The Python API doesn’t offer the full implementation of the Description or DynamicDescription classes from the C++ API, so User Data is currently the only method for creating dynamic description elements.

Browsing User Data

To Browse the User Data, use BaseList2D.GetUserDataContainer():

for id, bc in op.GetUserDataContainer():
    print id, bc

The BaseContainer is identical to the Description BaseContainer which is explained within the c4d.Description section of the Python API.

This version of the function iterates through the c4d symbols to show the constant associated with each key.

    for descId, bc in op.GetUserDataContainer():
        print "*"*5,descId,"*"*5
        for key, val in bc:
            for txt, i in c4d.__dict__.iteritems():
                if key == i and txt[:5]=="DESC_":
                    print txt,"=",val
                    break
            else:
                print key,"=",val

Creating User Data

To create User Data, use BaseList2D.AddUserData(). The following convenience functions demonstrate how to create common User Data elements:

 import c4d
from c4d import gui
#Welcome to the world of Python

def CreateUserDataGroup(obj, name, parentGroup=None, columns=None, shortname=None):
    if obj is None: return False
    if shortname is None: shortname = name
    bc = c4d.GetCustomDatatypeDefault(c4d.DTYPE_GROUP)
    bc[c4d.DESC_NAME] = name
    bc[c4d.DESC_SHORT_NAME] = shortname
    bc[c4d.DESC_TITLEBAR] = 1
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] = parentGroup
    if columns is not None:
        #DESC_COLUMNS VALUE IS WRONG IN 15.057 - SHOULD BE 22
        bc[22] = columns
         
    return obj.AddUserData(bc)    
 
def CreateUserDataLink(obj, name, link, parentGroup=None, shortname=None):
    if obj is None: return False
    if shortname is None: shortname = name
    bc = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BASELISTLINK)
    bc[c4d.DESC_NAME] = name
    bc[c4d.DESC_SHORT_NAME] = shortname
    bc[c4d.DESC_DEFAULT] = link
    bc[c4d.DESC_ANIMATE] = c4d.DESC_ANIMATE_OFF
    bc[c4d.DESC_SHADERLINKFLAG] = True
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] = parentGroup
 
    element = obj.AddUserData(bc)
    obj[element] = link
    return element
 
def CreateUserDataFloat(obj, name, val=0, parentGroup=None, unit=c4d.DESC_UNIT_REAL):
    if obj is None: return False
    bc = c4d.GetCustomDatatypeDefault(c4d.DTYPE_REAL)
    bc[c4d.DESC_NAME] = name
    bc[c4d.DESC_SHORT_NAME] = name
    bc[c4d.DESC_DEFAULT] = val
    bc[c4d.DESC_ANIMATE] = c4d.DESC_ANIMATE_ON
    bc[c4d.DESC_UNIT] = unit
    bc[c4d.DESC_CUSTOMGUI] = c4d.CUSTOMGUI_REALSLIDER
    bc[c4d.DESC_MINSLIDER] = -500
    bc[c4d.DESC_MAXSLIDER] = 500
    bc[c4d.DESC_STEP] = 1       
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] = parentGroup
 
    element = obj.AddUserData(bc)
    obj[element] = val
    return element
 
def CreateUserDataInEx(obj, name, parentGroup=None):
    if obj is None: return False
    bc = c4d.GetCustomDatatypeDefault(c4d.CUSTOMDATATYPE_INEXCLUDE_LIST)
    bc[c4d.DESC_NAME] = name
    bc[c4d.DESC_SHORT_NAME] = name
    bc[c4d.DESC_CUSTOMGUI] = c4d.CUSTOMGUI_INEXCLUDE_LIST 
    bc[c4d.IN_EXCLUDE_FLAG_NUM_FLAGS] = 1
    bc[c4d.IN_EXCLUDE_FLAG_INIT_STATE] = 1
    bc[c4d.IN_EXCLUDE_FLAG_IMAGE_01_ON] = 1018640
    bc[c4d.IN_EXCLUDE_FLAG_IMAGE_01_OFF] = 1018641
    bc[c4d.DESC_HIDE] = not bool(obj[c4d.ART_USEMOGRAPH])
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] = parentGroup
 
    element = obj.AddUserData(bc)
    return element 


To create a new top-level group that will appear as a tab within the Attribute Manager, call CreateUserDataGroup with parentGroup=c4d.DescID(0), or if not using the convenience functions above set bc[c4d.DESC_PARENTGROUP]=c4d.DescID(0):

self.layerGroup = self.CreateUserDataGroup(node,"Layers",c4d.DescID(0))

Full usage example of convenience functions:

def main():
    layerGroup = CreateUserDataGroup(op,"Layers",c4d.DescID(0))
    subGroup = CreateUserDataGroup(op,"Sub Group",layerGroup,3)
    float1 = CreateUserDataFloat(op,"Float 1",0,subGroup)
    float2 = CreateUserDataFloat(op,"Float 2",0,subGroup)
    float3 = CreateUserDataFloat(op,"Float 3",0,subGroup)
    float4 = CreateUserDataFloat(op,"Float 4",0,subGroup,c4d.DESC_UNIT_PERCENT)
    float5 = CreateUserDataFloat(op,"Float 5",0,subGroup,c4d.DESC_UNIT_PERCENT)
    float6 = CreateUserDataFloat(op,"Float 6",0,subGroup,c4d.DESC_UNIT_PERCENT)
    subGroup2 = CreateUserDataGroup(op,"Sub Group 2",layerGroup,1)
    link1 = CreateUserDataLink(op,"Link",None,subGroup2)
    c4d.EventAdd()

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