Victorian House Set Extension with Projection Man: Intermediate Coverage Renders

Photo of Joseph Herman

Instructor Joseph Herman

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  • Duration: 07:06
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In this video, you'll create additional coverage renders to fix any other problem areas that happen to pop up on the projection and retouch them accordingly.

In this video, you'll create additional coverage renders to fix any other problem areas that happen to pop up on the projection and retouch them accordingly.



- In this video, we'll finish up the projection and coverages. I do want you to notice something, however. Look in these areas, for example, here and here, and here. I'll just go somewhere halfway in between, and you'll notice that you see you get like a little weird stuff happening here and here. Now, in order to fix that problem, I can make another Coverage Camera. As a matter of fact, you can make as many coverage cameras as you want. So let me not look through any camera, and I'll go to about this area right here. It doesn't have to be scientific or anything. Go right around to here, to this area. I'm going to go ahead and I'm going to make a new camera here, and I'm going to call it "Mid Coverages." Then, what I'm going to do is in the Projection Man window, I'm going to right-click it and I'm going to choose Coverage Render again. I'm going to make it Mid-Coverages.psd, and click OK. What happens is that it does another coverage render from that vantage point. Let's switch back to Photoshop. Let's open up that Mid Coverages render that we just made, and let's go ahead into some of these problem areas, such as here. I'm going to make a new layer and I'm going to call it Mid Coverages, and then I'm going to go ahead and make this Clone Tool a little bit smaller, and I'm going to cover up these other problems here. Let's go up to this one on top. Make my Clone Tool a little bit bigger there, and clone there and start laying it down over here. There we go. Okay. That'll work. Now, let's go ahead and let's save this image, and switch back to Cinema 4D. Now, I'll drag that House Base layer onto my Mid Coverages Camera, open up that Mid-Coverages.psd file, choose the layer and the layer Alpha, and quickly go in and make the texture preview size 1,024 as I've been doing all along. Now, you'll see that those areas have now been covered up. Now, let's look through the shot camera, and you can see there's no more problems on that side. Now, I just realized something. I've never added the Transparency object to my Coverage Camera, so let's just quickly do that. You want to drag that transparency into the Coverage Camera. Use the original Coverages layer. Once again, switch it to 1,024, and now we've got our transparency is working fine from the original shot through the coverages. So we've got our Projection Camera, our Coverages Camera, and our Mid Coverages. Notice that there's something else going on here. Look at this area right around here. You can see that there's like this little patch of grass that's stuck to the wall. See? It's right there and it looks weird. So what I'm going to do is I'm going to create another camera here, and I'm going to name it Left Coverages. I'm going to right-click it, choose Coverage Render, call it Left Coverages, no lines. What I'm going to do now is switch back into Photoshop, open up Left Coverages, create a new layer here, name that layer "Left Coverages," zoom in into that area, choose my Clone Tool, work on the layer, and clone out that weird patch of grass on the wall. There. That's all that I have on that layer, so let's go ahead and choose Save. You can also get rid of the background layer, by the way. Back in Cinema, I'm going to take the House Base object and drag it over the Left Coverages Camera, Load Bitmap, and choose Left Coverages, choose the Left Coverage layer and the layer Alpha, and then change the editor texture preview size, 1,024. Let's take a look through the shot camera again, and there you see that there's no more of that green schmutz on the side of the house. Keep in mind, you can use as many Coverage Cameras as you want. You can have 100 in your shot if you want, if it's going to make the scene look better. For a really ambitious setup, you could have lots of these Coverage Cameras all over to hide problems. That's really useful for matte painters. In our next video, we're going to start building the new environment that the house will exist in.
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