Victorian House Set Extension with Projection Man: Final Render and Color Correction

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Instructor Joseph Herman

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  • Duration: 07:52
  • Views: 1211
  • Made with Release: 17
  • Works with Release: 17 and greater

In this video, You'll setup the renders in C4D. This will also include hold-out mattes and a little color correcting in After Effects.

In this video, you'll setup the renders in C4D. This will also include hold-out mattes and a little color correcting in After Effects. Once you're done color correcting, you'll render out the final frames from After Effects.



- In this video, I'll set up the final renders, including hold-out mattes, and do a little color-correcting in After Effects. Now, let's rename some of these objects, starting with this "Mountains Right". Those are the mountains on the right. I'll select the other mountains and call them "Mountains Left". This right here is the grass in front of the house, so we'll name it "Path Grass", and then the other grass, we'll just name it "Grass". Okay. Now, what I'm going to do is I'm going to add a compositing tag to the sign and enable Object Buffer 1. What, basically, I want to do is render out hold-out mattes for the separate elements. This way, I'll be able to color-correct them. Now, I'll make a Null and I'll add both mountains to the Null, and call the Null "Mountains". Then, I'll add a compositing tag to it. This way, I only need to add one compositing tag, instead of two. Now, I'll make another Null, drag it down here, and add the picket fences into it, and I'll name it "Pickets". Add a compositing tag and I will enable it on Buffer 3. Let's make another Null, and call it "Grass". Now, I'll add my grass into it. Add a compositing tag. Enable it on Buffer 4. Now, let's make another Null, drag the house elements into it, name it "House", add a compositing tag, and enable it on Buffer 5. Okay. Now, I've added my compositing tags. I've got Buffer set up for all the elements. I'll make my pixel dimensions 1920 by 1080, HD resolution. I'll use the standard renderer in this case. Anti-Aliasing, I'll set to Best. All Frames for the frame range. I'll make a new folder, and I'll call it "Renders". I'll put another new folder in here and call it "Willoughby RGB". I'll open that and I'll save it into here, and I'll call the final frames "Willoughby RGB". Now, let's set up our object buffers that we made with the compositing tags. So we'll click on Multi-Pass, make Object Buffer 1. Then, we'll make Object Buffer 2, Object Buffer 3, Object Buffer 4, and Object Buffer 5. Those are all of our object buffers that we need for our hold-out mattes. Let's save the multi-passes. We don't need to make a multi-layer file, and we'll just save it with eight bits per channel. We'll make another folder for it, and we'll call it "Multi-Pass". I'll name the passes "Willoughby". Now, it's time to make the final render. Let's check the passes here. We'll click on Single Pass, and we'll look at Object Buffer 1. That's the sign. Object Buffer 2 are the mountains, Object Buffer 3 is the picket fence, Object Buffer 4 is the grass, and Object Buffer 5 is the house. When the render is done, we'll switch over to After Effects and we'll import the final rendered frames in this Willoughby RGB folder as a TIFF sequence. Then, we'll import all of our object buffers. They're in the Multi-Pass folder, and they're all listed in order, starting with Object Buffer 1 all the way through Object Buffer 5. So let's bring in Object Buffer 1 as a PSD sequence, and we'll bring all the other ones in after that. Now, we'll go to the final frames. We'll drag that into a comp and we'll duplicate it a bunch of times. Then, we'll bring in each object buffer and set the layer beneath to use a luma matte. Now, what we've done is we've isolated the sign, the mountains, the picket fence, the grass, the house. So let's go ahead and click on the mountains and let's open up a color correction filter. In this case, we'll use Color Finesse. Okay. I'm going to make the mountains a little bit less green, a little bit more blue, and you can see how the color has shifted slightly. Next, I'll work on color-correcting the sign. Let's also use that. For this, I'll slightly make it a little bit brighter. It seems a little bit dark. So after I do any other color correction that I need to do, I'll set up my render. These settings all look good, best quality, full resolution. Here, I'll make it a TIFF sequence, and for our format options I'll put on LZW Compression. We'll make a new folder here and call it "Final Render". I'll name the final rendered frames "Willoughby Final". Then, I'll click Render. Now, we're rendering the final color-corrected frames. I hope you enjoyed this tutorial on how to use Projection Man, Cinema 4D's powerful projection mapping and camera mapping tools, which can be used to great effect in all kinds of projects. This is Joe Herman. Thanks for watching.
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