VFX with C4D: Tank Crash, Part 06: Caching and Rendering

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Instructor Joseph Herman

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Caching the dynamics simulation and rendering 3D elements

You begin by doing a low resolution test render to check the timing of the collision. Then you will bake the simulation by caching the dynamics. Finally you'll set our render settings as well as create Object Buffers and Multi-Passes which will be useful when compositing the scene.