Using Riptide - Free version

Photo of Patrick Goski

Instructor Patrick Goski

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  • Duration: 06:34
  • Views: 3248
  • Made with Release: 11
  • Works with Release: 10 and greater

Using riptide (free) for export/import in a Zbrush pipeline

This video goes over the steps needed to export multiple objects as separate files. Importing meshes is also covered at the end.

***NOTE - Riptide (free) is now 32bit only, if you want to use it you will need to launch CINEMA 4D in 32 bit mode***

This video also uses the Solo Button Plugin found at this address: http://www.forcedimension.jp/qdg/plugin.html

Special Attention to the Scale setting should be given. In this video the objects are scaled down by 1000 upon export from Cinema and upon Import to cinema they are scaled up by 1000.
If you are planning to use Zbrush to create morph targets for use in Cinema you will want to use a setting of 1:1 rather than 1000:1000.
If you have already used the 1000:1000 scale settings we will cover how to work around any issues in the Using ZBrush to create morph target video.

The Scale settings are only an issue if you are planning on creating morph targets in Zbrush.

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