Use New R18 Raycast Algorithms to Bake Sculpt Displacement

Photo of Rick Barrett

Instructor Rick Barrett

Share this video
  • Duration: 04:04
  • Views: 4586
  • Made with Release: 18
  • Works with Release: 18 and greater

Bake Displacement Maps from Scupt meshes in Cinema 4D R18.

Cinema 4D R18 features a new algorithm to bake displacements maps from sculpted objects. When outputting an intensity or red/green displacement map, Cinema 4D now uses raycast to generate a clean and accurate displacement map. See how it works in this C4DR18 Quicktip!

Less...