Subsurface Scattering, Part 2: The Advanced and Lights Tabs

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Subsurface Scattering, Part 2: The Advanced and Lights Tabs

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  • Duration: 07 14:
  • Views: 758
  • Made With Release: 13
  • Works With Release: 13 and greater
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Description

In this video you will learn about the various options found in the Advanced and Lights tabs of the Subsurface shader. These include: Sample density, Smoothing, Fresnel Reflectivity, Dithering, Index of Refraction, Threshold and Fast Evaluation. The Lights tab, allows you to set which lights contribute to your shader, and gives access to the Compute GI Contribution checkbox.