Substance Designer for C4D, Part 03: The Procedural Power of Substances inside C4D

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A deeper look at Substance parameters in Cinema 4D

In this tutorial, you'll see a more detailed use of a Substance. A custom Substance is used to procedurally generate a specular and normal map based on an input texture. The procedural, node-based nature of Substance allows you to switch the texture map and all the output maps are immediately changed.