Speed-Modeling City, Part 12: Detail, C4D Part A

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Instructor Dr. Sassi

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12 Detail, C4D Part A (Foreground Objects)

In this video Dr. Sassi goes over the process of importing the paths from Illustrator into CINEMA 4D. To get a little extra detail a usage for the Extrude NURBS “caps” parameters is shown. A demonstration of how setting up a proper boundary for the paths in Illustrator makes applying a source image as a texture using Flat projection a breeze. With the Facade laid out a Dr. Sassi explains a little bit about glass, and some considerations that need to be made when trying to creating realistic reflections. To finish details are extracted from the facade image to be used to cover up small problems that resulted from the Frontal Projection.