Speed-Modeling City, Part 05: Facade & Color

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Instructor Dr. Sassi

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Facade & Color (Background-Cluster-City)

In this video Dr. Sassi provides a few idea on how to add variation into the textures that get applied to the buildings in your scene. This method shows you how to utilize the Layer shader to gain creative control over the the coloration of specific areas of a bitmap. The actual variation in color is controlled by a combination of the Mograph shader and the Random effector. Since the ID of the clones can be important, a method for using a Matrix object to help control the order of the clones in your cloner is covered.